![]() Further to the class unlocks there is also a number of achievements, some of which present some real challenges, so the game is by no means finished when you unlock that last class. I managed to unlock around eight additional classes in ten hours of play and while these unlocks will slow down over time, it should be possible to unlock all or most of the classes within a play window of 40 to 60 hours. The unlocks appear to progress at a decent rate. ![]() Classes are unlocked during play with only a handful available to a new player. This gives the game a vast amount of replay value for the cost. Character data is carried forward with each successful win or loss, allowing the player to continue to develop their current build across worlds. ![]() The game’s environments and objectives are procedurally generated with different win/lose conditions each play through. This has been further expanded with the very clever mutation aspect which allows the player to blend skills from different classes which allows even stronger individual customisation and can create some really unique builds. melee, ranged, caster, tank, healer along with many blends. ![]() There are over 30 classes to choose from with a large variety of play styles cross those eg. Din’s Legacy is an action RPG which gives you a great array of character development options with regards to its extensive spec building options. Din’s Legacy finished its early access and went into full release as of 28 th August. ![]()
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